Where is the shout in volunruud




















To acquire the items you need you have to go though the side caves from the entrance cave. There is one on the left and right of the passage to the door that will lead you forward. In the right side cave the sword is lying in the coffin at the end of said cave. In the left side cave you will find the weapon framed above the throne on which the draugr boss sits.

I usually tank the damage and retreat to heal with magic or potions. Named enemies are always tough to kill. Kvenel the Tongue is a ghost whom you can find near the wall with the word of power. The main chamber, with the sealed door, is fairly easy to get through but the areas with the weapons are quite tough. There are many Draugr that will get in your way here and each weapon is quite well guarded.

Numerous regular Draugr guard the sword, providing difficulty in numbers while the axe is guarded by a powerful boss level Draugr Scourge capable of using powerful Frost magics and summoning up a Frost Atronach.

Kvenel is quite tough for even melee characters as he is basically a more powerful version of the Draugr Scourge except he can use the Unrelenting Force Shout and dual-wields weapons. At low levels Kvenel will pose a huge threat but luckily if you prepared for that Draugr Scourge you can prepare to blunt at least his spells and Atronach so you only have to deal with his melee attacks.

It gets messy. To get into the tomb you must complete all of the quests available from the Companions. After completing the entire dungeon a door will leave you back by the main entrance. Facing the statue again a new door will have opened to your left as a piece of the wall has moved. There are several large standing stones to the east of the barrow.

An unlocked chest is in an alcove on the left side, and to its right is a burial urn. Farther to the right in another alcove are two more burial urns. Climb the side of the barrow and descend the curved stone stairs, marked at the top by an unlit candle on a stand. Under the top of the stairs is another unlocked chest, and to the right of the entrance in an alcove is another burial urn.

Upon entering, there are stairs leading down to the north, with a landing a few steps down with the corpse of Heddic lying on the ground. To the left of the body is a throne with a slumbering skeleton sitting in it. The skeleton will become aggressive if disturbed, so it is best to kill it in one hit. Beside Heddic's body on the ground are three loose gold coins , an iron dagger , an iron helmet , and Heddic's Volunruud Notes. Reading these will initiate the quest Silenced Tongues.

Following the stairs down past an ancient Nord battle axe , you come to a room with four exits, located to the northeast, north, northwest, and southwest. Around the room is some rubble, an empty cart, a pickaxe , various human and animal bones, and a lit brazier to the east behind a rock pillar. In front of the exit to the southwest is an iron ore vein on the floor. Ignore the path up the stairs to the north for now. Through the exit to the southwest is a short corridor with steps leading down into a small room full of vegetation, where a wooden door exits to the northwest.

If you are here during the quest The Silence Has Been Broken , six draugr will be lying on the floor, three of which are leveled, and through the door will be Amaund Motierre and his bodyguard Rexus. In addition, if The Silence Has Been Broken is active, the room past the door will contain a bed roll, an eidar cheese wheel , and a loaf of bread , while the alcove to the north-northeast will be where Amaund clearly completed the Black Sacrament, as it will feature a human heart and flesh , a nightshade flower, an iron dagger, and a copy of A Kiss, Sweet Mother , along with a skeleton covered in blood.

Regardless of whether The Silence Has Been Broken is active, the room past the door will at least contain a large urn against the west wall and a chest against the northwest wall. Head back to the main room, this time taking the exit to the northwest. Proceed down a short corridor to an unlocked iron door.

Opening the door will reveal a crypt area, with alcoves along the walls for the dead. From your left following the wall around, the second and fourth alcoves contain draugr that will arise if they detect you. Above the second draugr some hanging moss grows, and to the right are stairs leading down to the northeast. At the bottom of the stairs are alcoves on your right. There is a slumbering draugr in the second alcove.

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