Where to find sphere break coins ffx 2




















It was totally easy until I just ran out of Ahriman coins there. So it won't let me play now. TV time anyway. Anyone care to tell me where to obtain more coins to play with by the time I return?

Was just churning out those 10 wins for the achievement when it hit me with this slightly silly wall. The Ahriman is the number 6 coin btw. I only have the other 3 left.

Numbers 2, 3 and 5 coins. Originally posted by Frankbrodie :. Originally posted by MorningLightMountain :. And when you and the guides say 'Bikanel Desert mate' for the location of the Ahriman Coin, what you fail to point out is that the digging game is - A Extremely annoying with a stupid time limit of 60 seconds.

Forcing me to go back to base after every 2 items to replenish time. He's too tough! It even works on some bosses! OK, so I'm going off on a tangent about how good it is, but I seriously recommend getting it in SCh3. If you find him tough to beat, read my strategy or other strategies in other FAQs. Where can I find the two Garment Grids? You'll probably get it by playing him in SCh3, but it's available in SCh5 if you didn't.

Although you can play her once in SCh3, you won't have a "Rare Item" coin available. So you need to find her again in SCh5 to win the GG. To clarify: If you're using an entry coin with any of those traits, it simply enables the border coin trait to appear during the match. Just like with the Echo bonuses. After you've chosen to play the coin with that trait, it's job is over. If it works for you, go for it. I don't understand how the random coin system works.

Is it completely random which coin you get? How does "Rare Coin" affect what coin you get? There are 64 different coins all together, but some do not occur as often as others in given situations. The coins heading towards 64 get more valuable and more remote as they go up.

When in a situation to grant a random coin, usually the computer takes it from an area of values, say between 09 and Depending on who you're battling or where you're digging, the area of values will change. I haven't completely figured out which Core Sphere gives you what coins, but it's generally the rule that the harder the challenge, the rarer or higher numbered the random coin will be.

Even though they're split into 8 groups on the "Sell coins" screen, it doesn't follow that these are the 8 areas of values that the computer will pick from. I've tried to be precise with random occurrences in each coin's stats, but they're not always completely accurate.

Why would I want to win rare coins? Of course, losing these coins isn't fun, so I recommend you don't actually use them in matches until you have more than 1.

I know, it sucks. Bikanel Desert? How can I find rare coins there? Sometimes you'll win a random coin when digging a non-vital white cross. I played a rare coin and lost it, even though I won the match.

What gives? Each time you play an Entry Coin, the game takes it off you no matter if you win or lose. However, the stats will remain on the "Sell coins" screen even though you have 0 stock. So if you want a full collection, it doesn't matter if you lose the rare coins - as long as you owned one at some point.

More details in getting those ' 54 Georapella' coins plz. If you talk to the guy with the telescope in every story chapter except 4 and choose to look at the new fort, you get the choice of ferrying over there in SCh5. While you're there, you can collect a very useful accessory called Invincible, and you can talk to the boy the yellow cross for 5 Georapella coins.

Now you look at the border coins and try to get as many border coins as you can to make a multiple of the Core Sphere's 7. Since you already picked a 2 the maximum sum of the border coins you can pick has to be either 5, 12, 19, etc.

The multiplier is important, because one of your center coins has the multiplier echo attribute and will help augment your quota in the next turn. On the second turn, the Core Sphere rolls a 1 , which is good for the dealer and bad for you. Faced with a 1 from the Core Sphere, you are forced to pick only center coins, as any number you pick will be a multiple of 1 and you have to start by picking a center coin. This means you will not get any extra coins to add to your quota this turn.

As noted above, any center coin 1 ,2, 3 or 5 will end the turn. To be clever, you would use the multiplier echo to your advantage here and pick the 3 center coin.

Note that the turn ends with the same multiplier as the last turn: 3. This means you have a multiplier echo. The turn ends with a quota of 3 no border coins were added and a multiplier echo of 1.

Gagazet target minigame - Mt. Cancel Save. Universal Conquest Wiki. If this Coin is selected first, the Quota will be doubled depending on the amount of Border Coins used to make a Core Break.

If this Coin is selected first, the Quota will be tripled depending on the amount of Border Coins used to make a Core Break. If this Coin is selected first, the Quota will be multiplied by four depending on the amount of Border Coins used to make a Core Break. If this Coin is selected first, the Quota will be multiplied by five depending on the amount of Border Coins used to make a Core Break. Helm Coin. Zurvan Coin. Coyote Coin. Flan Coin. Bird Coin. Worm Coin. Defender Coin.

Phantom Coin. Drake Coin. Blade Coin. Iron Giant Coin. Kukulcan Coin. Adamantoise Coin. Cactuar Coin. Stalwart Coin. Fungus Coin. Creeper Coin.

Arachnid Coin.



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