How many lvl are there in portal




















I would not claim that the puzzles teach you anything about the wormholes that may actually exist , with the possible exception of the ones that focus on the energy pellet. And that may not be the kind of insight that you usually expect artists to work on, but it is communicated beautifully, which is why we need even more good developers working on things like Portal.

Less like math questions, more like interactive math papers. In designing the puzzle, to paraphrase Einstein, we must make things as simple as possible, but no simpler. No red herrings; no unnecessary extra tasks or things for the player to get distracted by.

This is a philosophy you only see in post-Portal puzzle games, with a few wonderful exceptions. The Sunday Papers. What are we all playing this weekend? One thing about Elden Ring's open world leaves me a bit confused. Death's Door is my kind of Soulslike, and I just can't get enough of it. Little Kitty, Big City looks like the adorable cat game I crave. Discord CEO says 'no plan' to add teased crypto support. If you click on a link and make a purchase we may receive a small commission.

Read our editorial policy. Words by Hamish Todd. The Sunday Papers Read more. Ed Thorn 11 hours ago 5. Alice O'Connor 1 day ago One thing about Elden Ring's open world leaves me a bit confused My level-senses are frazzled.

Ed Thorn 2 days ago 2. Death's Door is my kind of Soulslike, and I just can't get enough of it Probably because it's a Soulslikelite. Katharine Castle 2 days ago 4. Graham Smith 23 hours ago 8. Graham Smith 1 day ago 6. Discord CEO says 'no plan' to add teased crypto support "Sorry.

Im sorry. Im trying to remove it". Graham Smith 1 day ago This page was last modified on 8 November , at Content is available under Attribution 4. Privacy policy About the Portal Wiki Disclaimers.

Chapter 1: The Courtesy Call. Chapter 2: The Cold Boot. Chapter 3: The Return. Chapter 4: The Surprise. Chapter 5: The Escape. Chapter 6: The Fall. Chapter 7: The Reunion. Chapter 8: The Itch. Chapter 9: The Part Where….

Course 1: Team Building. Course 2: Mass and Velocity. Test chamber 3 introduces Discouragement Redirection Cubes alongside with portals to complete the test, alongside with being the first chamber to use 2 lasers. After the test, GLaDOS congratulates Chell on "beating the odds" and not being extremely skinny after emerging from suspension. Test chamber 4 introduces the ability for lasers to activate moving platforms, as well as the feature of Chell needing to jump over the beam so that she doesn't get pushed off of the platform.

Test chamber 5 introduces the Aerial Faith Plates. In this chamber, Chell needs to time her jumping on a Faith Plate to the cube bouncing on a Faith Plate so that she gets the cube. Test chamber 6 introduces "Advanced Aerial Faith Plates", which is a conjunction of Faith Plates and portals to get Chell to a button and to maneuver the cube to the button.

GLaDOS indirectly calls Chell "smelly garbage standing around and being useless", which she apologizes for sarcastically at the end of the test. Test chamber 7 is the only chamber in the game to have the Companion Cube, which is not as heavily stressed upon as in Portal.

The chamber requires Chell to fling to activate a door. The testchamber also has a broken emancipation grill, which means that Chell can smuggle the Companion Cube into the exit. Test chamber 8 introduces the concept of fizzlers mid-level, in which Chell has to portal through a small gap and use a redirection cube to shoot a laser through a fizzler. It is the last chamber of the chapter. Chell is put through more tests. The Hard Light Bridge and turrets are introduced.

Meanwhile, Wheatley formulates a plan to escape. GLaDOS spouts out information regarding the building, as well as attempting to trick Chell once more. GLaDOS also mentions of finding two people with Chell's last name, coincidentally a man and a woman presumed to be Chell's birth parents.

Chell is given a "surprise" as hinted by GLaDOS, which is the complete absence of one, except for a puff of confetti. She decides to "call" Chell's parents, only to fake a voicemail message saying that her parents don't love her. Wheatley breaks in at GlaDOS attempts to lure Chell to her death by leading her into a misleadingly easy test chamber. If the player chooses to enter, the walls will close in and GlaDOS will activate the neurotoxin, killing them.

Otherwise, the escape will continue as normal. GLaDOS' head is abandoned on the floor, and Wheatley—manically happy with his newfound competence—activates the lift to let Chell leave. Unknown to he or Chell, however, the body which affords Wheatley this competence is fully instilled with a will and a set of goals of its own, and as its programming aggressively subsumes Wheatley's better nature, he becomes reluctant to leave it. Uncertain what he is feeling, he projects the source of this uncertainty onto Chell; he asks why " they have to leave right now" after " he did all this.

She spitefully praises Chell to Wheatley, and his insecurities—hinted at before—blossom into egotism. He attempts to assert his superiority over GLaDOS—by isolating her personality to a miniature core dependent on a potato battery for power—and resentfully berates the mute Chell for "bossing him around. She recalls her distant past, where Aperture Science created Wheatley with the express purpose of impairing GLaDOS with self-destructively stupid ideas. Finding herself once again incapacitated by Wheatley, GLaDOS bitterly abuses him as "the moron they built to make her an idiot.

He throws GLaDOS into the lift with Chell and beats the lift into the floor of the control room, until—unexpectedly—it detaches from its station, and plunges into the bowels of Aperture Laboratories. Chell and GLaDOS fall down the disused length of what clearly used to be a much larger elevator shaft. At fully four kilometers deep, the fall gives the two plenty of time to come to terms with their new situation in regards to each other. GLaDOS is unenthusiastic about their chances of surviving their trip underneath the laboratories; she herself is unaware of how far down Aperture Science really goes and has no idea what to expect.

Chell's fall is finally broken by layers of planking, lain down at some time in the past, either because the area was abandoned, or it was to stop debris from injuring anyone below the mouth of the shaft. The wood is rotten and soft, and the rest of the impact is absorbed by Chell's long-fall boots, leaving her concussed but, fortunately, not fatally injured.

After a short space of time, Chell regains consciousness, and is greeted with the inexplicable sight of GLaDOS being menaced by a large crow. A long splinter of metal from the casing of the elevator has speared GLaDOS potato—and has prevented it from smashing on the packed gravel floor—but it has also brought the potato to the notice of the crow. The crow abducts the potato, with the AI still attached to it, and flies off.

Chell is left alone to wander Test Shaft 9 from the 's, back when Aperture Laboratories was instead known as Aperture Science Innovators. Chell activates the flow of the Repulsion Gel , and begins testing in the first Enrichment Sphere, where the Repulsion Gel, the first design of boxes, buttons and switches is shown. She makes it through the 's testing track, and heads up to the 's one. Meanwhile, ancient recordings of Cave Johnson's self-confident rambling continue, as he relates anecdotes, argues with his staff, and exhorts the test subjects to keep going.

GLaDOS is panic-stricken, and, in her heightened emotional state, overdraws from her fragile potato battery, causing her to hard-shutdown and crashing her system. Chell is again left to traverse the old testing areas alone. As Chell makes her way up the condemned Enrichment Spheres, she activates the flow of a third gel, Conversion Gel. A subdued GLaDOS comes back online, and the two quietly bear witness to the fact, revealed through Cave Johnson's increasingly bleak recordings, that Aperture Science lost money over the years, going from using Olympic stars and astronauts as test subjects to homeless people, and eventually just using their own employees.

The quality of the test chambers falls dramatically as the construction dates advance. Cave Johnson—still making recordings in the past—is now extremely ill from moon rock poisoning.

We learn that, and Cave feebly confides in the recordings that he has set all his scientists to the task of storing a human consciousness in a computer. He states that—if he dies before they make it a feasible procedure—that he leaves the entire facility to Caroline and says that she is to be uploaded into the system, instead, whether she wants it or not.

Chell connects the last two experimental fluids to the uptake valves located at the twin of the first quarantine hatch, this one located at the top of the condemned section. GLaDOS quietly says goodbye to her old boss. Wheatley has taken control, but in his incompetence has failed to maintain the facility's nuclear reactors which are now in meltdown.



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